Godot
The game engine you've been waiting forFree and open-source 2D and 3D game engine with its own scripting language and a thriving community.
Honest, side-by-side comparisons of the engines that matter. No hype. Just the data you need to ship your game.
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Free and open-source 2D and 3D game engine with its own scripting language and a thriving community.
Industry-standard engine for mobile, indie, and mid-tier games with the largest asset marketplace.
Industry-leading engine for AAA and high-fidelity projects with Blueprints visual scripting and Nanite/Lumen tech.
Veteran 2D-focused engine with its own language (GML), beloved for rapid prototyping and pixel-perfect 2D games.
Lightweight, free engine backed by the Defold Foundation, excellent for mobile and web 2D games with tiny build sizes.
No-code 2D game engine with visual event sheets and block-based logic, strong in browser and web export.
Cocos Creator: TypeScript/JavaScript engine for 2D and 3D games with strong web and mobile export.
MIT-licensed 2D framework for canvas and WebGL games; JavaScript/TypeScript, widely used for web and wrappers.
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All engines at a glance. Click any engine name for the full breakdown.
| Engine | Languages | Visual | 2D | 3D | Platforms | Cost | AI | Best For |
|---|---|---|---|---|---|---|---|---|
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GDScript, C# |
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Completely free, MIT license | |||||
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C# |
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Free (Personal) under $200K revenue, then $2,200/yr/seat (Pro) | |||||
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C++, Blueprints |
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Free until $1M revenue, then 5% royalty | |||||
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GML |
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Free for non-commercial; Commercial license from $9.99/mo | |||||
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Lua |
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Completely free, no royalties, no fees | |||||
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JavaScript |
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Free tier; paid plans for commercial use and export | |||||
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TypeScript, JavaScript |
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Free for development; commercial terms for some exports | |||||
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JavaScript, TypeScript |
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Completely free, MIT license |
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